Still, what’s here is made with care, making for an enjoyable experience. An endless mode would made me really happy, and would've made ATOMIK something I could return to. The big bummer is that it took only a few hours to fully complete the roughly 100 levels in the package. Next to that, the grand sense of style is unmatched by most that I play in the genre. It has a good sense of difficulty and nailing everything was satisfying. Overall, I had a really surprisingly fun time with ATOMIK: RunGunJumpGun. A dumb smirk was plastered on my face while reading these lines. Between the levels, weird space creatures berate your intergalactic journey and tell how you don’t have what it takes. The pulsing techno soundtrack only adds to it with pumping beats and energy. What sells it for me is the moody atmosphere of the levels themselves, giving it a true alien feeling. The vibrant colors instantly blew me away, though it might a bit too crazy for some. If you think this stripped-down button configuration simplifies things, you’re dead wrong. There are only two buttons on your keyboard that you have to worry about left shift to propel yourself through the air, and right shift to shoot. What I adored the most of ATOMIK: RunGunJumpGun is the weird, trippy style. In that sense, RunGunJumpGun is equal parts strategy, timing, and memory based. The game sadly took only a couple of hours to fully complete, after which nothing is left to do. Finding them unlock additional worlds, so I found myself restarting levels several times until I nailed them. The true challenge is collecting atomiks spread across the levels. Your character can also take two hits before being sent back. Even though levels are short, they are filled with generous checkpoints. It was such a thrill to experience.ĪTOMIK: RunGunJumpGun is, however, not completely cruel. The tempo never slows down, so staying focused is such a big factor here. One or two missteps, and your hero might be squeezed by the wall. The equipped gun can shoot forward or downward, which is necessary to keep your character moving in between the top and bottom. Personally, I would've liked the default setting to have been ZL and ZR, but this can be easily changed in the options menu.Įven when customizing the buttons to your liking, the reaction time is short. The L- and R-buttons fly and shoot, which takes some getting used to. ATOMIK: RunGunJumpGun is an unrelenting runner that requires many moves in quick succession. A remarkably weird visual style, constant action, and easy-to-learn controls is all that I needed to know to jump in.ĭon't expect an easy walk in the park with this one. From the outset, it seemed that ATOMIK: RunGunJumpGun was tailored to my interests. Nothing about it feels pandering or cheap no. Experiences like Super Mario Run, Bike Rider DX, Super One More Jump, and the BIT.TRIP RUNNER games give me a simple sense of joy. All trademarks are property of their respective owners in the US and other countries. There’s no power-ups, boosts, or extra characters to spend 0.99 on, just 120 levels and a marathon mode that strings together multiple stages. Wheter level-based or endless, nothing gives me that one-more-go vibe more than that genre. Hang with me for long and you might find oiut that I have an obsession for runner games.
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